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Max Damage/Siege
Posted by CDTXXX at the WarOnline.Net forums
(Without any spell verification! :))

There are two limits here.

  1. Any non-siege unit attacking a building can only do a maximum of 250 points per attack.
  2. In non-skirmish games, unit attacks can only yield a maximum of 1,000 points plus bonuses for levels.
    It should be noted that a retaliating unit has NO max damage.

When a unit attack DOES hit the max damage limit, a 'modifier' is employed. To keep the fight fair, all damage done is reduced using the same ratio until the attack DOES meet the max damage limit.

Example:

I attack a stack, and do 3,000 damage. The defender does 1,500 damage back. Modifier is used - both sides are divided by 3: I now do 1,000 damage, the other stack does 500 back.

The modifier: Every level a unit gets extends it's max damage by 20 points. So a level 11 unit can then do 1,200 damage.

Siege units have no limt on the damage they can do to buildings. If you have a catapult stack that can do 5,000 damage, then that's what it does. Only the normal combat modifers apply, NOT max damage.

Siege = Battering rams, Catapults.

Now you know the rules, here's how to exploit them!

Part 1: Bigger-than-normal stacks:

As you should hopefully know, you can attack whenevr your unit has 40% or more battle points (BP).
So, in theory, if you make it so that 40% of your full attack strength just so happens to be the same as your max damage, you'll be able to attack more often at full strength (to get 40% BP only needs 40% of a turn, rather than the full 100%).
The down side is that you end up with less stacks, and you could simply use more stacks instead of logging in more often...! :-)

Part 2: Smaller-than-normal stacks:

There's one VERY good reason to use reduced size stacks. Many of the unit types get bonuses of damage, be it the rock-scissors-paper bonus or the size bonus of the ballista - but the one thing you can be sure of....the bonus is rendered ineffective if you go over the max damage. True - the modifier ensures it's not totally wasted - but that still limits the amount of damage you can do to your opponent in a short space of time. Even worse if it's a 'free shot' like ranged troops and Knights get - there's nothing to modify against, so you lose your bonus completely!

To a lesser extent, you can use small stacks to wreak havoc on structures - but unless you know what you're doing, it's not advised as the stack size needed to do exactly 250 damage will be incredibly small and very easy to kill! :-)

Thus ends the lecture on siege troops and max damage :-)
(unless there's more to add...!)
I've no idea what will be in the next lecture, I'll decide nearer the time :-)


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