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Using the WarOnline.Net Map Editor

1. Choosing a background image for your map

First thing you need is to choose a background image for your map. You will find all available images inside the editor directory. They differ in size and look. Try around!

2. Editor Tools

Type Button - Click this button to switch between the different types:

  • Type 1 : Mountain/Forest Objects and Monsters.
  • Type 2 : Building Objects - Caslte, resource buildings, roads, resources.

Clear Button : Clicking this button removes the currently selected object and returns to the default yellow select square. Clicking on any object already placed on the map while in this state deletes the map-object.

Data Button : Clicking this button opens a large text area responsible for loading/saving map data. Clicking the Data button again closes the text area without any action taking place.

When the text area opens, it will show a stream of text-data that represents the current map contents (if there is any). Clicking the LOAD button will remove all map objects and use the data in the text area to re-populate the map.

3. About placing objects

Placing objects is very simpel. Just left-click on an object in the Editor Tools. Now this object is selected and can be placed all over the map. Make sure that you don't place stuff on water or the black void! You should try not to use too many trees, mountains, buildings, piles and mines! The more you place, the more players will have to load!

Never overlap objects like roads or rivers. This would cause errors and your map won't work. Try to build in a wise way! plan your map before you start the editor!

Do you plan to map for a big campaign, or just for a quick battle or skirmish? This is an essential question! E.g. you should not use a huge background image for a 6 Player skirmish map! Players would probably not be able to reach each other in time!

4. Your first Starting Point

Starting points are important. For every player you will need to place one Castle. Every player should be able to overtake a Wood Mill, a Mine and a Quarry after at turn 1. Gold Mines and Gem Ponds should be rare and hidden.

I think we should start with our first map. Open mapeditor_map.txt with Notepad and replace whatever with the following: map=map34. Then open the Map Editor (mapeditor.htm). Now you should see something like this:

You can navigate through the map by left-clicking the terrain. Hold the mouse button and move your mouse. Wow! It works! :) Move a bit down and choose a Castle from the map objects. Place the castle somewhere on the green. Then add some Roads and resource buildings (a Mine, a Wood Mill and a Quarry). Use the Clear button to erase objects. Now you have something like this:

You did the first important step. You added everything you need for a simple Starting Point. Now add another three of them. Be creative! Make sure that all Starting Points are balanced!

5. Preparing for war

You set up all four starting points? Nice. Now we want to give your players a reason to kill each other! :) Here's what I have, hope that yours look similar:

You can see four fields of darker green. We want to place some gold and gems there. Start with a Gold Mine, followed by a Gem Pond and so on. Only one building per field. Now place a Gold Mine in every of the four dark white areas in the middle. Finally place a Tower in the center of the map. Now it should look like this:

6. Terrain - Be careful!

Adding terrain to a map is one of the most difficult things IMO. You have to balance the whole map with trees, mountains, barbarians and piles. And don't forget: We want to have a good looking map with enough free land to build and battle! I can't tell you how you should do this. And I don't want to. You have to decide.

After finishing your map, you probably want to send it in for review. Therefore click on "Data". Copy everything and paste it to an empty file within Notepad. Save it. I think it would be a good idea to give your map an expressive name like pinafore_4pl_map11_skirmish.txt or something. Now you are ready to send your map to Requiem.


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